Elder Scrolls Online Guilds & Groups:
There are many distinct factions in The Elder Scrolls Online, each with their own benefits for members. Some of these benefits include discounts on training services, unique skill lines to pursue and other goodies. Not all ESO guilds will be available at launch (like the Fighters and Mages Guilds), and some are not joinable at all by players; a player may have to complete certain tasks or quests to impress a guild before being offered membership. The following is by no means a complete list of The Elder Scrolls Online Guilds. Choose a guild below for full listing of guild skills.
If you’re looking for Player created guilds, Click Here
NEWS AND INFO ON THE DARK BROTHERHOOD
Entropy Rising’s Cyrodiil Excursion:
Fighters Guild – They are focused on destroying evil Daedra and Dark Anchors, sent by Molag Bal to drag Tamriel back to his home plane of existence. They are neutral in the Alliance conflicts, and offer skills that are extra effective against the undead.
Mages Guild – Mages Guild prospects will need to find Lore Books hidden in both Alliance and Cyrodiil (PvP) locations all over Tamriel. There is a central quest involving our old buddy Sheogorath, the Daedric Prince of Madness some of us met in the Shivering Isles expansion for Oblivion. Their skill line includes both utility spells like Magelight and some very effective Destruction Magic like Meteor.
Thieves Guild – The Thieves Guild will be added after launch and is dedicated to the support of those who hide in the shadows, picking locks, and using stealth and agility to accomplish their objectives.
Elder Scrolls Online Walkthrough Part 1 Thieves Guild:
Undaunted – The Undaunted are adventurers who focus on dungeons, and completing all 16 of them will allow a player to start going up in rank.
Dark Brotherhood – The Dark Brotherhood is a group of professional assassins that take on contracts. They live by various codes and rules, and have a fearsome reputation. Click the link to get the latest information on The Dark Brotherhood!
The Companions – Warriors that emulate the ways of their founders, the Legendary Five Hundred Companions of Ysgramor. They protect the common people from large-scale threats.
House Telvanni – One of the Great Houses of the Dunmer, the Telvanni focus on magic and wizardly studies. They are somewhat isolationist, and have refused to join the Ebonheart Pact.
House Redoran – House Redoran is focused on martial prowess and warrior skills, and have joined the Ebonheart Pact.
The Cabal – This group ran the Empire after the troubles in Cyrodiil, in the events leading up to the game.
Camoran Dynasty – The royal line of Bosmer nobility.
Thalmor – A faction that serves the Aldmeri Dominion.
Lion Guard – Elite knights and warriors that serve the Breton High King, Emeric.
The Gallants – A group from the city of Sentinel.
Tharn Family – The current rulers of Cyrodiil, they have made a pact with Mannimarco, the King of Worms to resurrect fallen Imperial soldiers as undead.
Reachmen – An offshoot of the Bretons, the Reachmen have their own culture and territories. They have allied with the Daedra and Molag Bal.
The Crowns – Based in Hammerfell, they have put aside the animosity they had for the Forebears to deal with the threat of Molag Bal.
The Forebears – They have continued animosity towards the Crowns as well, but are temporarily working together.
Blood Fang – A group of assassins headquartered in Daggerfall.
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